AI Insights · Timothy · April 2022
Top 5 2D Realistic Games Performance in Nigeria, Q1 2022
A look at the performance of the top 5 2D realistic games on a unified platform in Nigeria during Q1 2022, highlighting trends in downloads, revenue, and active users.
In Q1 2022, the top 5 2D realistic games in Nigeria exhibited varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how these games fared based on data from Sensor Tower.
Clash of Kings - CoK saw a fluctuating weekly revenue, peaking at around $11K in mid-January and gradually decreasing to approximately $5.9K by the end of March. Weekly downloads showed minor ups and downs, with the highest being 75 in late December and mid-February. The active user base remained relatively stable, starting at 166 and ending the quarter at 146.
Dream League Soccer 2024 maintained a consistent number of weekly downloads, averaging around 14K to 16K. Revenue for this game varied, starting at $4.3K in late December and dipping to around $1.7K by mid-March, before a slight recovery to $2.4K at the end of the quarter. The active user count was fairly stable, hovering around 140K throughout the quarter.
Evony experienced a gradual decline in downloads from approximately 7.4K in mid-January to about 2.5K by the end of March. Revenue showed volatility, with a notable peak at $2.5K in late December and another spike to $2.3K in late March. Active users followed a downward trend from around 19K to 12K over the quarter.
8 Ball Pool™ demonstrated consistent performance in downloads, averaging around 10K to 12K each week. Revenue also remained relatively stable, ranging from $1.1K to $1.8K throughout the quarter. The game had a substantial active user base, starting at 245K and increasing to 255K by the end of March.
Gunship Battle Total Warfare had modest download numbers, peaking at 54 in mid-January and generally staying below 40 for most of the quarter. Revenue peaked at $6.3K in early January, but dropped to below $50 for the majority of the quarter. The active user count showed a gradual decline from 597 to 468.
For more detailed insights and data on app performance, visit Sensor Tower.